Font Size

Go on an Adventure: Obstacle Course

How to Go on an Adventure continued...

Make places to pretend for your adventure. You will need help from your mom or dad for this part, too. You may need to move chairs or tables. You may need pillows or blankets. You may need to put tape on the floor. Before you set up your adventure, talk to a grown-up.

Now, use your imagination to pretend you are in the story! When you have made the places where you can pretend, it is time to go on your adventure. Tell the adventure story. Move from one place you made to the next place that you made. Use your imagination and pretend to do what is happening in the story.

That was fun!

When you go on an adventure, you move your body a lot. Moving is good for your body. Moving helps make muscles strong. Moving helps make you faster. Being strong and fast is good when you play sports. Moving helps you stay healthy.

For Parents

This activity is appropriate for 4- to 7-year-olds, with an adult's help. You are making an obstacle course disguised as an adventure story your child can act out. Focusing more on using his imagination and less on the exercise itself may help encourage your child to get moving. Children are more willing to be active when they think it's fun and it is their idea.

Let your child help decide what kinds of obstacles to include as part of his adventure story. If your child can't think of a story, you could base your adventure obstacle course on a favorite book.

Adjust the difficulty of the adventure obstacle course to suit your child's age. Think about obstacles that can help improve your child's balance and endurance. Set up the obstacle course using furniture and objects you have in your home. And keep in mind that obstacles don't necessarily have to be objects. A masking tape X on the floor could mark the spot to march in place for 10 steps to pretend climbing a flight of stairs to a tower, for example. If it fits the story or you have a large course, you might want to add masking tape arrows to the floor to point the way to the next obstacle, like a map.

1 | 2 | 3